The Witcher 3: Wild Hunt recently received an update with improved graphics quality on Xbox One X. Eurogamer’s technical department analyzed the game and uncovered some interesting update details.
The Witcher reached the native 4K resolution (3840 x 2160 pixels) on the Xbox One X, in contrast to the PlayStation 4 Pro, where the game is played back in 4K via “chess” scaling. In addition, the Microsoft console version also has better post-processing effects, which smooth the jagged edges. However, in “Mode 4K” The Witcher 3: Wild Hunt uses a dynamic resolution on the Xbox One X to maintain 30 frames per second. The PlayStation 4 Pro version works with 4K chess rendering all the time.
The drop in resolution to 1800p (3200 x 1800 pixels) on the Microsoft console is mainly observed in such demanding locations as Krivouhovy Topi, but the frame rate remains stable, which can not be said about the PlayStation 4 Pro. Nevertheless, even when the image drops to 1800p, the picture on the Xbox One X is still clearer than on the Sony console, as the chessboard rendering is accompanied by a lot of visual artifacts. The Witcher 3: Wild Hunt on the Xbox One X supports stable frame rates even in complex areas.
In this case, the version for Xbox One X also offers an exclusive “Performance Mode” in which the resolution dynamically scales between native 4K and 1080p (1920 x 1080 pixels) to play the “Witcher” at 60 frames per second. On the PlayStation 4 Pro, there is no such option.
The version for PlayStation 4 Pro does not currently support HDR. Studio CD Projekt RED promised to include support for HDR in future updates, but it is not specified whether it will add the same “Performance Mode” for the Sony console. This mode is not ideal, since the frame rate in Novigrad is around 45 frames per second, but it shows itself perfectly in regions beyond cities.
The Witcher 3: Wild Hunt was released on May 19, 2015 on the PC, Xbox One and PlayStation 4.