October 19, 2021

EA removed the microtransactions from Star Wars Battlefront And

Scandal with microtransactions in the multiplayer shooter Star Wars Battlefront II led to very expected consequences – just a few hours before the release of the new game, the company Electronic Arts decided to abandon in-game purchases. It happened so quickly, without any advance announcement, because of what many decided that it was just a bug. But soon the studio DICE, responsible for the development of a sensational shooter, made an official statement. And it turned out that it’s too early to be happy.


The DICE message reads as follows:

Our goal has always been to create the best game for all of you – loyal fans of Star Wars and gamers. We also constantly strived to listen, adjust and develop the experience as it grows. You saw this as with the basic settings, and with the polishing, which we did in the last few weeks.

But as you approach the worldwide launch, it became clear that many of you find problems in the project. We’ve heard that potentially could give gamers unfair advantages and that this eclipses an excellent game. It was never our intention. Sorry, we did not understand this.

We hear you clearly and clearly, so we disable all built-in purchases. Now we will spend more time listening, adjusting, balancing and tuning. This means that the possibility of buying crystals in the game is now disabled, and all the progress can be made through the game process. The option of acquiring crystals will become available later, but only after we make changes. We will share more details, since we are already working on this.

starwars battle-1

In what form the crystals will return to Battlefront II and how they will affect the gameplay – so far remains a mystery. It is still too early to talk about the victory of the community. Nevertheless, many gamers are sure that this is an important event – they have achieved that the developer and the publisher not only heard them, but also met halfway. According to rumors, the changes in Battlefront II were made only after the intervention of Disney and personally the head of the company Robert Eiger.

Source: forbes.com

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